5/30/2023 0 Comments Quest for infamy npcs![]() Courier notes: Comments on quest progression, from different NPCs in the join-able factions - delivered by courier (NPCs include: Vex, Brynjolf, Aela, Vilkas, Tolfdir, Nazir).The Thalmor: The 'WEThalmor' and 'MarkarthThalmor' factions will be set as hostile towards the player after 'Diplomatic Immunity' (MQ201).The Dawnguard: Becomes hostile towards the player, even before joining the Volkihar clan, if you're playing as a vampire and fulfilling the same criteria as for the Vigil above (will not interrupt the Dawnguard quest line).The Vigil of Stendarr: Becomes hostile to the player, if the player scores highly on Daedra-worship, and have reached a certain fame level.Added the 'Gaze of the Alpha' passive ability: Players who progressed as werewolves will find that wolves and other were-creatures are not hostile towards them, even in human form.Added the 'Undead Aura' passive ability: Players in the higher stages of vampirism will find that spiders and skeletons don't become hostile on sight anymore.Added Guard detection of Vampires and Werewolf players with a bad reputation to the Guard dialogue changes.Added the 'Infamy' passive ability: Living enemies have an 8% chance to start fleeing at the very sight of a 'Feared' player.Added the Intimidation Perk: 'Hated' and 'Feared' players will get a 25% boost to their intimidation checks.Added the Allure Perk: 'Admired' and 'Hero' players receive a discount boost with NPCs of the opposite sex.Added the Fence perk: Players with high Crime score will be able shift their ill gotten goods at regular merchants.Barter Perks: The speech bonus/penalty to vendor prices ranges from +15% for the highest positive reputation level, and -40% at the most negative reputation level (this does not affect the College of Winterhold, The Thieves Guild, The Dark Brotherhood, or the Volkihar Clan vendors).
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